Carrying on from my last post, I'm gong to talk about what types of tiles and sprites I want to use.
I'm trying to avoid worrying too much about art direction on this project since I mainly wanted to focus on programming and game design. So I decided on using mostly premade free assets. (I still wound up worrying, but I don't spend time drawing so idk)
Originally I was going to use LPC style graphics because there are a lot already made, and I'll probably still use some things from that, but if I'm planning on making a horror game, I want something a little less cartoony.
LPC graphics have the benefit of being open source with a style guide, so there are new sprites and bg tiles being made in the style still. The next set, (the set that I plan to to go with) is the older pixel work from Pixel Art World. I'm looking to use mainly their pre MV 32x32 environments and objects. Their autotiles are pretty good also. The styling is notably less toony with softer more natural colors.
I this style is a good in-between of the LPC style and the more realistic "Mack" style that gets used the most in RPG horror titles. Graphics with a little bit of realism work well in horror setting because they are adaptable. In another previous post, I wrote about wanting to work with pre drawn backgrounds. I'll probably use both techniques to make my games location. Hopefully, by combining different complimenting styles, I can create something that looks scary.
In addition to the big art packs I wrote about above, I want to use some sprite art from some older games, like Ao Oni, and Yume Nikki, and Mogeko Castle. I like the way the game Middens looks, with the sort of collage effect. Although I'd like my game to be a bit more subtle and less surreal in common areas.

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