ee

Mostly game development, sometimes other things. I work in GameMaker Studio, and occasionally play with Roblox.

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Friday, November 22, 2024

My very first foray into game maker studio

  I've vaguely wanted to make a top down RPG type of game for a while inspired by various RPG horror games, like The Witch's House, Yume Nikki, and Ib. I didn't want to spend money on RPGmaker, because I don't like spending my money on things I'm not sure about. I wanted to have some proficiency before I start throwing money at my ideas.
So instead I tried out a few different free game engines in the past like Unity and Godot. However, I found them really difficult at the time. (It might be different now.) 

  This time, while I was in a bit of a rabbit hole, going back to creepypasta and watching videos about old exe games, and most of these games were originally made in GameMaker. There were so many of these games and they SUCKED. Straight poo poo.
And that's when I realized that if there are so many (terrible) full games that are clearly made by 14 year olds, GameMaker must be super accessible. Lo, and behold, my theory is correct. 
I started watching tutorials to see how the engine worked before I even bothered to download it, and even the coding seemed baby easy. 

Here's an example of what I could make in less than 40 minutes of actual editor time.

  • Top down movement
  • collision
  • auto tile backdrop
  • bare minimum sprite creation
  • recoloring imported sprites in editor
All off of one tutorial. And it wasn't even the most optimized code either I just followed along with whatever bro was saying.
Some of the stuff I just f*cked around and figured out myself.

That footage is from the day before yesterday. Like Tuesday I think.


If you bothered to read past the jump, thank you.
Here's some extra lore.

  Earlier I referenced how I went from being in my creepy pasta era, to trying to make games again. However it's not exactly that simple. 
While I was writing a Baldi's Basics troll pasta, I started watching Bijuu Mike's Baldi videos as reference to how the game even functioned. 20 videos later and I'm in a whole nostalgic sh*tty-horror rabbit hole watching MulletMike haunted gaming reuploads. One of those vids was the HongKong 97 video.
Which led me to the AVGN video
Peak cinema. The funniest shit I've seen all month.

That sh*t threw we wayyyyyyyyy back. I remember when SomeOrdinaryGamers played HK97 on his channel in like 2015 (or something like that).
HK97 and it's whole legacy (as chronicled by UHVNG) really opened my eyes to the fact that people really do make anything. It's kind of beautiful in a way. 
Please ignore the crack head thumbnail.

Down the line, bro did a whole interview with Kowloon Kurosawa (the creator of HK97) and bro was genuinely EVERYWHERE. Doing EVERYTHING.

And so the very next day, I was looking at tutorial for GameMaker.

Also the pink dude from my footage was named bingbob and the project file is called GOATED RPG.

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