I've vaguely wanted to make a top down RPG type of game for a while inspired by various RPG horror games, like The Witch's House, Yume Nikki, and Ib. I didn't want to spend money on RPGmaker, because I don't like spending my money on things I'm not sure about. I wanted to have some proficiency before I start throwing money at my ideas.
So instead I tried out a few different free game engines in the past like Unity and Godot. However, I found them really difficult at the time. (It might be different now.)
This time, while I was in a bit of a rabbit hole, going back to creepypasta and watching videos about old exe games, and most of these games were originally made in GameMaker. There were so many of these games and they SUCKED. Straight poo poo.
And that's when I realized that if there are so many (terrible) full games that are clearly made by 14 year olds, GameMaker must be super accessible. Lo, and behold, my theory is correct.
I started watching tutorials to see how the engine worked before I even bothered to download it, and even the coding seemed baby easy.
Here's an example of what I could make in less than 40 minutes of actual editor time.
- Top down movement
- collision
- auto tile backdrop
- bare minimum sprite creation
- recoloring imported sprites in editor
All off of one tutorial. And it wasn't even the most optimized code either I just followed along with whatever bro was saying.
Some of the stuff I just f*cked around and figured out myself.
That footage is from the day before yesterday. Like Tuesday I think.